#ifndef ARMRESETSTATE_H
#define ARMRESETSTATE_H
#include "base_state.h"
#include <Eigen/Geometry>
namespace arm
{
class ResetState : public BaseState
{
public:
    ResetState();
    ~ResetState(){}

    BaseState::StateType GetState()const{return BaseState::kResetState;}

    void Update(FSM *fsm);
    void OnEntry(FSM *fsm);
    void OnExit(FSM *fsm);
//private:
//    Eigen::Vector3d master_target_pos_;
};
}


#endif // ARMRESETSTATE_H
